package de.hijacksoft.friendfinder;

public class Friend{

    public Friend(int id){
        }
    
        /**
         * The Friend-Name
         * @uml.property  name="name"
         */
        private String name;

        /**
         * Getter of the property <tt>name</tt>
         * @return  Returns the name.
         * @uml.property  name="name"
         */
        public String getName() {
            return name;
        }

        /**
         * Setter of the property <tt>name</tt>
         * @param name  The name to set.
         * @uml.property  name="name"
         */
        public void setName(String name) {
            this.name = name;
        }

        /**
         * @uml.property  name="position_x"
         */
        private double position_x = 0;

        /**
         * Getter of the property <tt>position_x</tt>
         * @return  Returns the position_x.
         * @uml.property  name="position_x"
         */
        public double getPosition_x() {
            return position_x;
        }

        /**
         * Setter of the property <tt>position_x</tt>
         * @param position_x  The position_x to set.
         * @uml.property  name="position_x"
         */
        public void setPosition_x(double position_x) {
            this.position_x = position_x;
        }

        /**
         * @uml.property  name="position_y"
         */
        private double position_y;

        /**
         * Getter of the property <tt>position_y</tt>
         * @return  Returns the position_y.
         * @uml.property  name="position_y"
         */
        public double getPosition_y() {
            return position_y;
        }

        /**
         * Setter of the property <tt>position_y</tt>
         * @param position_y  The position_y to set.
         * @uml.property  name="position_y"
         */
        public void setPosition_y(double position_y) {
            this.position_y = position_y;
        }

}
